IRONHAVEN concept art
All Games
In DevelopmentMMORPGJava 21 + LibGDXTBA

IRONHAVEN

“A world worth coming back to.”

IRONHAVEN is an Old School RuneScape-inspired MMORPG built entirely in Java 21. Not a mod, not a clone — a ground-up reimagining of the tick-based, isometric 2D MMORPG formula that defined a generation of online gaming.

The architecture is serious: a custom 256-tick game loop server built with Netty, Protocol Buffers for network serialization, and LibGDX handling the client-side isometric rendering. Designed to handle real persistent world state from day one.

IRONHAVEN takes the best of OSRS — meaningful skill progression, rewarding exploration, player-driven economy — and builds a new world around those principles.

GAME DETAILS

Genre
MMORPG
Language
Java 21
Networking
Netty 4 + Protobuf
Client
LibGDX 1.13
Tick Rate
256 ticks/sec
Players
Massively Multiplayer
Platform
PC
Status
Foundation Phase

TECHNICAL STACK

Language
Java 21+
Networking
Netty 4.1
Serialization
Protocol Buffers 3
Client
LibGDX 1.13
Game Loop
256-tick server
Config/Data
YAML / Jackson
Build
Maven 3.8
Rendering
Isometric 2D

KEY FEATURES

Tick-Based Combat

A 256-tick server loop modeled after OSRS — precise, skill-based, and deeply satisfying.

Isometric 2D World

Classic LibGDX rendering with a hand-crafted tile world built for exploration.

Quests & NPCs

Dialogue-driven quests, NPC factions, and a world full of secrets to uncover.

Skills & Crafting

Multi-skill progression system — mining, smithing, fishing, magic, and more.

Persistent World

A live server with real-time world state synchronization via Protocol Buffers + Netty.

Player Economy

Trading, crafting, and resource-based economy driven entirely by player interaction.