Independent Game Studio
7GRIM
We forge worlds from darkness. Three games in development — survival horror, open-world MMORPG, and a roguelike card game. All built from scratch.
Our Titles
GAMES IN
DEVELOPMENT
Three original titles, each built from scratch by a small driven team.
GRIMTIDE
The dead rise in waves. Will you hold the line?
Wave-based cooperative zombie survival inspired by the classic Call of Duty Zombies mode. Hold your ground, spend your points, and fight back the relentless tide of undead.
- Wave-based progression
- Points economy & wall buys
- Perk system
- Multiplayer co-op
IRONHAVEN
A world worth coming back to.
An Old School RuneScape-inspired MMORPG built from the ground up. Isometric 2D world, tick-based combat, deep skill systems, and a persistent living world to explore with others.
- Tick-based game loop
- Isometric 2D world
- Quests & NPCs
- Crafting & skills
GRIMBLIND
Face the blind. Defy the odds. Bet it all.
A Balatro-inspired roguelike built on Texas Hold'em. Play hands against the Blind, chain Jokers, level up hand types with Planet cards, and survive increasingly brutal Boss Blinds.
- Texas Hold'em scoring
- Joker modifier system
- Planet card upgrades
- Boss Blind mechanics
The Studio
ABOUT
7GRIM STUDIO
Founded to build games we actually wanted to play. Based in the indie underground — no publisher pressure, no feature creep. Just three worlds taking shape.
OUR MISSION
At 7Grim Studio, we believe the best games come from small teams with genuine obsession — not roadmaps and committee decisions. We build the games we couldn't stop thinking about.
Every title we ship will be different. A co-op zombie survival, a persistent MMORPG, a roguelike card game. What ties them together is a commitment to systems that feel good, worlds worth exploring, and gameplay that respects the player's time.

OUR VALUES
INNOVATION
We build from scratch. Every system, every mechanic — designed intentionally, not assembled from defaults.
CRAFT
Games are craft, not product. We sweat the details that players feel but can't name — the ones that make something memorable.
COMMUNITY
Small team, big ambition. We build openly, share progress, and shape our games alongside the players who will play them.